The Brotherhood of Virtue
"I will bring destruction to your enemies"
This dangerous, volatile reaver daiklave was forged in rage and blood. Ledaal Imran, a craftswoman from house Ledaal, participated in the war on the Anathema Jochim and was spared, left as the sole survivor of her Sworn Brotherhood, a cruelty inflicted on her by the Anathema – whether intentional or not, none can say. Tortured and beaten, she managed to escape and hid in the snowstorm-torn wastes, waiting to reclaim the bodies of her fallen friends. It was only after the Anathema moved on, to continue his rampage, that she gathered their bodies and lit a pyre with her anima. Upon this pyre, in the center of a snowstorm, she began to forge the Stormreaver. She was eventually recovered by the Wyld Hunt, and forced to pause in her work. Only during the worst howls of the icy storms of the North did she permit her anima to reignite, each time burning an object representing her fallen comrades, forging the blade in the heart of a howling storm.
By the time Stormreaver was finished, Jochim was already dead. With impotent rage, unable to avenge her friends, Ledaal Imran became its first victim, as she impaled herself on the still-hot blade to join her fallen comrades.
Stomreaver is a weapon of rage and destruction, of vengeance rather than justice and promising tearing, wrathful death. Its blade constantly pulses with anger, and it can only be soothed in battle. Born in rage and storms, and forged upon the destruction of treasured things, the weapon revels in collateral damage.
Stormreaver’s first Evocation, The Calm Before, is unlocked the first time Stormreaver tastes the blood of anyone the wielder holds a negative intimacy towards.
First Evocation: The Calm Before
Cost: 4m Mins: 1 Essence
Stormreaver revels in sudden chaos and destruction, unleashed from nowhere. The Calm Before can only be used outside of combat and must be declared before Join Battle is rolled. The blade’s tension builds, it begins to quietly hum to the user, awaiting the destruction that is sure to follow. While active, the user can choose to accept a Minor Intimacy towards violence; doing so offers a +1 bonus to Guile towards reading any of his other Intimacies.
Upon rolling Join Battle after activating The Calm Before, the blade springs into action. Firstly, the wielder may flurry readying Stormreaver with making an attack as if he had the Quick Draw merit. If he already has this merit, treat it as the upgraded version. If he already has the upgraded version, this conveys no benefit.
Second, the shock and speed with which Stormreaver descends catches the enemy by surprise. If the wielder attacks an opponent with lower Initiative than himself, and either flurried the attack with readying Stormreaver or it is his first action in the combat, the attack counts as a surprise attack.
If the wielder already has Stormreaver readied and fails to make an attack in the first round of combat, the effects of The Calm Before dissipate.
Second Evocation: Swallow the Storm
Cost: 2m Mins: Essence 1
Prerequisites: The Calm Before
Stormreaver laughs at chaos, and thrives in it. Its second Evocation allows it to draw strength from chaos around it, all the while cutting through lesser storms to serve its master. Slashing the sword through an environmental hazard such as a bonfire, or raising it aloft in the heart of a storm, Stormreaver bends it to the wielder’s will. The damage of that particular hazard, or the penalty due to inclement weather, is reduced by (wielder’s Essence), but only for the wielder, not for any of his enemies or allies. Each time the Charm is used, Stormreaver gains (wielder’s Essence) charges, which can be discharged through the use of other Evocations. Stormreaver can hold no more than five charges, but it can continue to drink environmental hazards even if full.
These charges dissipate at the end of the scene.
Third Evocation: The Wracking Storm
Cost: 4m, 1a or 3a Mins: Essence 2
Prerequisites: Swallow the Storm
Stormeaver’s patience is short. It cannot wait to reach the enemy to bring destruction. Instead, it brings death from afar. Slashing the weapon through the air in a wide arc, the wielder hurls his own anima at the target, allowing an attack at up to Short range.
The attack optionally has an additional effect if the user spends three anima levels and at least one of the weapons’ charges. When used by a Dragon-Blood, the target is wreathed in the Dragon-Bloods anima, and takes damage from it as well as dealing damage to everything within Close range, for one round per charge spent. When used by a Solar, the target and everything within close range of the target is blinded by brilliant light for one round per charge spent, whether the attack hits or misses, and takes -3 to all actions due to blindness.
Fourth Evocation: Bolts Cut Asunder
Cost: 5m Mins: Essence 2
Prerequisites: Swallow the Storm
Stormreaver was forged from chaos, and none can stand against it in a clash of blades. It’s said it could even destroy bolts of lightning, though that may be hyperbole. Nevertheless, the weapon is potent in a Clash to those who have unlocked this Evocation.
If this Evocation is used to Clash against a Trivial opponent, it automatically destroys their weapon. It can at the Storyteller’s discretion also automatically destroy armor worn by Trivial opponents, doors, or other inconvenient obstacles, as with a Feat of Strength requiring no more than 3 Strength, which automatically succeeds.
Against more formidable opponents, Stormreaver cannot instantly destroy weapons, as much as it seeks to. However, in a Clash, it conveys formidable benefits. Firstly, if the Clash attack results in a tie, victory is awarded to the wielder of Stormreaver (unless opposed by similar magics). If the Clash is used for a disarm gambit, Stormreaver truly shines, and lowers the difficulty of the gambit by 1 as well as allowing the wielder double 10s on the Initiative roll. If used to inflict damage, it adds one die to Decisive damage or three dice to Withering damage, on top of the additional damage provided by a Clash.
Finally, Bolts Cut Asunder may be used to Clash ranged attacks, though it offers no benefit on a success – it merely allows the wielder to attempt to stop the attack with an attack roll of his own. However, if used against an energy-based attack, such as a bolt of lightning or a spell of roiling flame, the weapon gains one charge, as if it had drunk from a source of chaos.
Fifth Evocation: Storm’s Rage Unbound
Cost: 5m or 10m, 1wp Mins: Essence 3
Duration: See text
Prerequisites: The Wracking Storm
Stormreaver was born in a raging bonfire at the heart of a storm, and it can recreate the circumstances of its birth at least to an approximation. This Evocation creates an environmental hazard, or worsens one that already exists. The user must expend charges gathered by Swallow the Storm to use this Charm, and may spend up to (Essence) charges at once. Any environmental hazard caused by extreme weather or temperatures – such as a blizzard, hot lava, or even a driving acid rain from the Wyld – is intensified when the wielder uses this Charm for five motes, and increases its damage per interval by (charges spent) dice, in an area up to (charges spent) in miles. In addition, using the Evocation ensures that the hazard will continue for at least (charges spent) more intervals – storms keep raging, and fires keep burning despite attempts to put them out, unless opposed by magic. The wielder is in no way protected from the hazard, unless he uses or has already used Swallow the Storm to reduce its effects.
In addition, by spending ten motes instead of five, the wielder can either start a bonfire or summon a raging storm. The bonfire also requires five charges, and can be ignited at up to Short range. It appears as an arc of flame emerging from the sword, flung in a fashion similar to The Wracking Storm. The bonfire kindles at the start of the wielder’s next action, taking some time to begin.
The raging storm also spends five charges, and is created by swinging the blade in a circle. It is centered on the user, who safely stands in its eye along with anything in Close range, and affects everything else up to Long range with buffeting winds and driving rain, causing a -1 penalty per range band to ranged attacks and vision (-1 short, -2 medium, -3 long). Storytellers and players alike are encouraged to stunt other destructive effects of the tearing winds, which may uproot trees or blow over small buildings and last for the rest of the scene.
Sixth Evocation: Fourfold Fallen Rage
Cost: 10m, 1wp Mins: Essence 3
Prerequisites: Storm’s Rage Unbound
The sixth and final Evocation of Stormreaver unleashes its wielders true rage and anger, a feat never thus far attempted. Its original creator died without being able to use it. Fourfold Fallen Rage can only be used when the wielder attacks someone toward which he holds at least a Major Intimacy of hatred, anger, or similar negative feelings. When this Evocation is activated, Stormreaver releases the pan-elemental storm held inside, crackling with lightning, churning with stone, hissing with steam. For a moment, these forces scream around the blade; then, they explode.
Fourfold Fallen Rage can only be used at Close range, and is incompatible with The Wracking Storm or any other ability allowing an attack at extended range. The wielder makes a Decisive attack which is undodgeable, and may only be parried. If his Initiative is higher than the target’s, this attack is so fast and furious it is treated as a surprise attack; furthermore, the wielder enjoys double 10s on the damage roll. If the attack connects, the storm explodes from Stormreaver.
Everyone within Close range, including the wielder and the original target, are struck with a second attack delivered by Stormreaver itself, using the same die pool as the attacker used for the first attack and the same Initiative pool for damage or (10 + twice remaining charges), whichever is higher. To the wielder, this attack is both unblockable and undodgeable; to the target, it is undodgeable; to everyone else, it is treated as a regular attack. This attack has double 10s against the original target, but not against anyone else; in all other respects, it brings equal destruction to everything nearby. The wielder and the target are thereafter encased in a bonfire, which lasts for as long as they remain within Close range of each other and both yet live.
If the wielder kills her hated enemy with Fourfold Fallen Rage, Stormreaver cries out its vengeful satisfaction to the heavens. Storms cease. Bonfires die down. The weather calms, and the world falls deathly silent after Stormreaver’s scream. A wielder who successfully kills a narratively important hated enemy with Fourfold Fallen Rage enjoys the blade’s gratitude, and the weapon gains +1 accuracy and +1 damage in her hands, but only so long as she holds no other strong negative Ties. If she does, or if she should gain such ties, Stormreaver’s calm ceases, the bonus disappears, and its ceaseless rage begins once more to mount.